Projects

ALLVIEW

Multi-year project funded by the European Commission through the ERASMUS+ initiative, aimed at creating a European dual vocational education and training network of Centres of Excellence in the furniture and wood sector.

LIASE

The main objective of the COST Action LIAISE is to generate meaningful synergies among academics, researchers, industry and public stakeholders, and to lay the foundations for the further, robust development of knowledge relating to Industrial Symbiosis.

TWIN REVOLUTION

Project funded under the European Commission’s ERASMUS+ programme, aimed at developing an innovative, interactive tool and a training course to upskill and reskill vocational education and training students, including upper-secondary students and current workers, by providing the digital and green skills and competences required for the twin transition.

TRIO

Project funded under the European Commission’s ERASMUS+ programme, aimed at developing training content for European citizens to bridge knowledge gaps in data, health and digital skills.

FURNICERT

Project funded under the European Commission’s ERASMUS+ programme, aimed at teaching professional languages for the furniture sector through an e-learning tool and developing new foreign-language skills, particularly English, within the furniture industry.

SEN4ACE

Project funded under the European Commission’s ERASMUS+ programme, aimed at developing training materials to increase knowledge of and interest in the circular economy among older people (Seniors for Circular Economy).

HU-VOLUTION

Project funded by the European Commission through the ERASMUS+ initiative, aimed at equipping designers in the habitat sector with the skills required to successfully embrace the transition promoted by the New European Bauhaus and Society 5.0 towards more sustainable, attractive and inclusive living spaces.

ACTIVATOR

The ACTIVATOR project aims to increase the participation of older citizens aged 60 and above in citizen-science initiatives, thereby strengthening their knowledge of the European Green Deal.

ECO-BOOST

The project aims to expand and further develop educators’ training competences and to improve and support the provision of high-quality learning opportunities tailored to the needs of low-skilled, unemployed young adults.

ALL HANDS ON DECK 360º

Project funded by the European Commission through the ERASMUS+ initiative to develop a repository of traditional shipwright documentation, a training course designed primarily to offer a new career pathway to long-term unemployed people from the furniture sector, and a mentoring course.

HABITABLE

Platform of Centres of Excellence for the habitat sector.

MASTERY

The project aims to create a common European methodology for micro-credentials in green skills, developed in collaboration with social partners. The shared EU MASTERY methodology will result in a policy recommendation validated at local, regional, national and European levels.

TECHGROW

To transfer our technology-watch system to the textile and footwear sectors while also internationalising VINCI.

CRAEFT

The project aims to promote the use of intuitive digital aids, telecommunications, simulators, advanced immersive technologies and high-end digitisation in craft education and training. These tools will broaden access, make learning more efficient, increase opportunities for practice and reduce the limitations imposed by distance. Integrating haptic intelligence into digital design will connect tacit knowledge with craft-specific computer-aided design tools. Workflow simulation will support experimental archaeology and the recovery of lost techniques, while workflow analysis will help save and reuse materials and reduce energy consumption.

CROCEMS

Project funded by the European Commission through the ERASMUS+ initiative, aimed at developing a training course on adapting collaborative robotics units to automate waste management in manufacturing sectors and support circular business models.

STEAMING AHEAD

Project funded by the European Commission through the ERASMUS+ initiative, aimed at developing a broad yet detailed set of teaching and educational resources that bring a STEAM approach to schools, adding creativity and innovation to technology-focused subjects.

SIBILA

Project funded by the European Commission through the ERASMUS+ initiative, aimed at developing a diagnostic tool for SMEs covering competitive-intelligence and technology-watch strategies, together with an accompanying training course.

INTRUST

Project funded by the European Commission through the ERASMUS+ initiative, aimed at developing a training curriculum and tools for implementing green certifications in the forestry, wood and furniture sectors, as well as Industry 4.0 key enabling technologies across the value chain.

HOME SWEET HOME

Project funded by the European Commission through the ERASMUS+ initiative, aimed at fostering the independence and autonomy of people with disabilities in their own homes by developing a home-automation course for carers, enabling them to adapt homes and take advantage of these technologies.

PRIORITY 45

Project funded by the European Commission through the ERASMUS+ initiative, aimed at reskilling adults over the age of 45 to build a skilled and resilient workforce capable of thriving in today’s globalised and volatile world through innovation, creativity and cooperation.

X4CRAFTS

Project funded by the European Commission through the ERASMUS+ initiative, aimed at developing training materials that combine extended reality (XR) and haptic gloves to simulate manufacturing and construction processes such as carpentry, wall painting, roof construction and floating-floor installation. CETEM is responsible for conceptualising and testing the carpentry exercises and for assuring the quality of the results.

FURNICIR3D

The project’s main objective is to identify circular ways of reducing, reusing and recycling waste by efficiently incorporating it on site into disruptive technologies for the sector, such as additive manufacturing using FFF/FDM technologies. This would make it possible to transform waste into new materials for producing consumer goods at the same workplace, avoiding the need to transport and process waste at specialised facilities and the associated high energy costs.

INFO ELE: DEPENDSAFE

The project’s main objective is to develop a highly interoperable platform or ecosystem for the healthcare sector and the monitoring of dependent people in controlled environments, enabling easy connection of IoT devices. The platform will be complemented by monitoring devices, wearables and other non-intrusive hardware for collecting data and sending it to the cloud, where advanced tools and machine-learning models will analyse it and support appropriate action.

INFO TEC – MAPAF

MAPAF proposes the development of a physical-logical module which, when integrated into automation solutions, will control not only a collaborative robot so that it performs the complete handling cycle for material processed by fixed-station machines, but also the machine itself, ensuring perfect synchronisation between the material-processing tool and the full movement of the workpiece. The final outcome will therefore be an advanced control system comprising software and hardware specifically designed for the furniture sector and based on machine vision, collaborative robotics and machine digitalisation technologies.

INFO MAT: BIOPU

To carry out extensive research to generate the knowledge required to develop polyurethane materials with a high renewable content for use as raw materials in products for the habitat sector. The project seeks to reduce the consumption of fossil-based raw materials, promote renewable feedstocks and apply the principles of green or sustainable chemistry throughout all processes. BIOPU will pursue two specific research and development lines: bio-based, isocyanate-free polyurethanes, and bio-based additives and/or fillers.

INFO MAT: QUITOSAN

To carry out extensive research to generate the knowledge required to develop polyurethane materials with a high renewable content for use as raw materials in products for the habitat sector. The project seeks to reduce the consumption of fossil-based raw materials, promote renewable feedstocks and apply the principles of green or sustainable chemistry throughout all processes. BIOPU will pursue two specific research and development lines: bio-based, isocyanate-free polyurethanes, and bio-based additives and/or fillers.

OFICIR

To conduct research into technological solutions that enable the recovery and valorisation of waste generated during office-furniture manufacturing, supporting a production process more closely aligned with the principles of the circular economy.

PHARA-ON

The overall objective of Pharaon, a European H2020 project, is to support Europe’s ageing population by integrating services, devices and digital tools into open, easily deployable platforms that contribute to dignified, independent and safe ageing. The project will use a range of digital technologies, including connected devices such as the Internet of Things, artificial intelligence, robotics, cloud computing, advanced smart wearables, big data and intelligent analytics. These technologies will be integrated to provide personalised care and services and optimise healthcare delivery.

SERENA RETOS

The Serena project seeks to create an intelligent system for assessing and improving sleep, based on a true-wireless mattress with no external cables. The mattress incorporates sensors that capture the body’s pressure map and connects through long-range IoT. Data are processed in the cloud using machine-learning techniques to estimate sleep quality and provide personalised recommendations. Additional sensors will also be integrated into other bedding components, such as the pillow, bed base or headboard, to collect data on temperature, humidity, ambient light, heart rate and breathing, providing a comprehensive analysis of both the sleep environment and sleep itself.

ENZICLO3

The main objective of the EnziclO3 project is to enzymatically degrade and/or recycle flexible polyurethane foams through two combined strategies: developing new biodegradable flexible polyurethane-foam formulations and developing ozonation treatments.

BIO4PURT

The project aims to valorise polyurethane (PU) foams by applying pretreatments such as oxidative processes using ozone and hydrogen peroxide, thereby enhancing biodegradation through enzymes, microorganisms and insects. The resulting materials may be used as high-value products for agriculture or as chemical precursors.

RUSH – AEI 2023

R&D into an intelligent unattended-supply system using autonomous robotics for the habitat sector.

GDM

Research and development of an artificial-intelligence-supported predictive model for simulating the mechanical behaviour of furniture through the creation of digital twins.

ARTEEKO

The ARTEEKO project aims to develop an advanced robotic end-of-arm tool (EOAT) for handling deformable fabrics in the upholstered-furniture sector. The system includes an independent head that can be attached to robotic arms from different manufacturers. It incorporates a machine-vision system with a depth camera and user-configurable software, allowing it to adapt to a variety of tasks. The project has three main workstreams: gripping and sensing technologies for handling deformable fabrics; specialised machine vision for processing changing geometries; and a universal system for physical and communication integration with different industrial robot models and manufacturers.

FUNCYCLING

Development of cycling apparel with clear added value through extra protection against irritation or discomfort that may arise during prolonged sporting activity and/or under extreme conditions, whether climatic or related to physical exertion.

DEGEO

Development of eyewear with variable, adaptive optical lenses controlled through an optimised interface.

ACTIVA 4.0

Tender for consultancy services to assess companies’ current level of digitalisation and propose improvements and implementation measures. Where applicable, the work will be carried out through a temporary joint venture with other technology centres in the Region of Murcia.

NEWECOSMART

Multi-year project funded by the European Commission, whose main objective is to design and develop an inclusive social-innovation approach for reskilling and upskilling adults over 45 in rural areas. It will help them adapt to the green and digital transitions in their existing jobs or find new employment in the habitat sector, while promoting social-enterprise skills and mindsets that support the adoption of new production and/or consumption processes aligned with circular and socially responsible business models.

DRUMS

Project funded by the European Commission, aimed at developing training content for the manufacturing sector in key technologies such as deep-tech solutions, robotics and artificial intelligence. The project follows a user-centred approach to ensure the effective integration of technology and appropriate worker training.

WENUS

Project funded by the European Commission, aimed at improving vocational education and training in sustainable timber construction by integrating circular-economy principles and 3D-printing technologies into the curriculum. It addresses the industry’s changing needs for green and digital skills while promoting innovation, sustainability and efficiency.

INSET

Project funded by the European Commission, aimed at enabling the practical implementation of the circular Industrial Symbiosis business model through a disruptive, digital and pragmatic capacity-building approach for companies and related stakeholders.

YEFECE

Project funded by the European Commission, aimed at providing educators and young people with knowledge and skills in the circular economy so that waste or old furniture can be transformed into recycled furniture.

CIRCLER

Project funded by the European Commission, aimed at developing a new joint curriculum at EQF levels 4, 5 and 6 for the future Circular Economy Transition Manager, updating vocational and higher education in green, digital and transversal skills.

FITT-NESS

Project funded by the European Commission, aimed at strengthening and supporting SMEs in the furniture sector to identify investment portfolios at interregional level. It will enhance the capacity of innovation intermediaries such as clusters and develop regional innovation ecosystems in Norte, Portugal, and Murcia, Spain, in areas including smart homes, age-friendly environments and green homes, while promoting the twin transition across all activities.

RECIPOL – CERVERA

The RECIPOL project seeks to establish a network of Technology Centres of Excellence in the Circular Economy focused on recycling and valorising polyurethane waste, a material that is difficult to recycle. Its objective is to develop economically viable systems that reduce dependence on fossil resources and the environmental impact associated with the end of life of polyurethane-containing products. The initiative falls under Cervera Priority Technology 5 and aims to strengthen the participating centres’ position in national and international R&D, enhancing their ability to lead projects, transfer results and contribute to more sustainable and efficient waste management.

ACCESS

Funded by the European Commission, the AccesS project advances accessible and inclusive design through advanced life-cycle analysis, simulation and compliance with accessibility guidelines. It seeks to optimise energy use, comfort and sustainability in adaptive built environments by integrating virtual user models and simulation. The project also addresses the relationship between comfort and energy consumption, as well as e-mobility and accessible micromobility. AccesS will develop an Accessibility Assessment Scheme with clear criteria and indicators. Its solutions will be validated in three types of buildings across five European smart cities, ensuring practical applicability and strong real-world impact.

BIORCAN

R&D project involving the development of personal-wellbeing and sports products containing cannabinoid active ingredients to provide therapeutic effects for the skin and muscle tissue. The products are intended to offer rapid, easy and safe relief from specific conditions, reduce fatigue time and support muscle and tissue recovery. To achieve this, BIORCAN will develop different formulations targeting the relevant conditions, together with delivery vehicles or supports that facilitate their application. The technologies used will include cyclodextrin microencapsulation, emulsification and the synthesis of flexible polyurethane foam to create the most suitable support.

CARD-IA

R&D project involving the development of an innovative heart-failure prediction system with intelligent data interpretation.

PURELY

The overall objective of the PURELY project is to develop a sustainable, efficient and versatile technological solution for recycling flexible polyurethane foam so that it can be reincorporated into the synthesis of new flexible polyurethane foams for use in products for the bedding and sleep sector.

RESPIRA

R&D project involving the development of a non-invasive mechanical ventilation system with AI-based predictive estimation of the patient’s clinical progression.